The Legend of Korra is set in the fictional world of Avatar: The Last Airbender, some 70 years after the events of that series. The world is separated into four nations: the (Northern and Southern) Water Tribes, the Air Nomads, the Earth Kingdom, and the Fire Nation. The focus of the series is "bending," the ability of some humans (and animals) to telekinetically manipulate the element associated with their nation (water, earth, fire or air). Bending is carried out using spiritual and physical exercises, which are portrayed in the series as similar to Chinese and other Asian martial arts.
Only one person, the "Avatar", can bend all four elements. Cyclically reincarnating among the world's four nations, the Avatar is responsible for maintaining peace and balance in the world.The Legend of Korra focuses on Avatar Korra, a tomboyish seventeen-year-old girl from the Southern Water Tribe. At the start of the series, she has already mastered waterbending, earthbending, and firebending, but must complete her training by learning airbending from Tenzin, the youngest child of Aang and Katara.[7]
The series is mostly set in Republic City, the capital of the United Republic of Nations, a state that emerged after the end of the war that occurred in Avatar: The Last Airbender. The metropolis, described as "if Manhattan had happened in Asia" by the series' creators,[8] has become a melting pot for people of all nations. Its residents are united by their passion for "pro-bending," a spectator sport in which two teams composed of one earthbender, waterbender, and firebender try to throw each other out of a ring using bending techniques.
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